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Castle Demo
This small castle scene is a good place to start your AutoModeller Pro journey as it illustrates the powerful painting capabilities of the AutoModeller Pro painter. Simply open the painter and click on one of the "geometry-textures" listed(like brickwall) and just start painting on any object and explore the different settings of this powerful tool using the integrated help buttons. (?)
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SciFi Demo
For those of you working on SciFi projects, this spaceship scene will give you a head start. Just paint all the different parts on the hull of the ship to quickly change its design. Using this scene you will be able to design an entire armada of spaceships, spacestations and other stuff within seconds.
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Fachwerk Demo
(Scene contains paint-data after loading press ctrl+a and then ctrl+enter to regenerate the scene). This demo shows how AutoModeller Pro can be used to create very realistic and highly detailed 3D models. In general AutoModeller Pro works best with sources (geometry textures) that are made of a lot of small individual objects. The fachwerk wood in this demo was modelled down to individual wooden splinters so that they can be painted one by one with randomize mode active.
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Modern Architecture Demo
AutoModeller Pro can be used to create anything, whether you are modelling SciFi, fantasy, historic, nature or modern architecture. This example illustrates how you can use AutoModeller Pro to quickly create buildings of modern architecture. Using this template you can create entire cityscapes within a few minutes.
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SciFi Mega Demo
This example lets you generate a scene with over 27 million unique polygons. Once you open the scene select all objects with ctrl+a and then click on the green regenerate button(or ctrl+enter) and wait till all objects have been processed(this might take a while). You can render the scene after regeneration, to see what is possible using AutoModeller Pro's performance mode which allows you to paint huge scenes by only showing the current paint target in the viewport and hiding all other results. Make sure the "render hidden geometry" switch is checked when using this mode.
(Also you might want to disable AutoSave and set viewport shading from realistic to shaded or clay when working with this scene.)
(Also you might want to disable AutoSave and set viewport shading from realistic to shaded or clay when working with this scene.)